UDP Protocol: Difference between revisions
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Created page with "= UDP Protocols = ; Purpose : UDP (User Datagram Protocol) is one of the two main transport protocols in the TCP/IP suite, alongside TCP. : It provides a simple, fast way to send data over networks without establishing a connection or tracking session state. : Understanding how UDP behaves helps identify when it is used, how it differs from TCP, and what it means when analyzing or generating traffic. == 1. Key Characteristics of UDP == UDP is a connectionless an..." |
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== 3. UDP Header Structure == | == 3. UDP Header Structure == | ||
UDP | The UDP header is fixed at 8 bytes and contains only four fields: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Field !! Size (bits) !! Description | ! Field !! Size (bits) !! Description | ||
|- | |- | ||
| Source Port || 16 || Port | | Source Port || 16 || Port number of the sending application. Can be zero if not needed. | ||
|- | |- | ||
| Destination Port || 16 || Port | | Destination Port || 16 || Port number used by the receiving application or service. | ||
|- | |- | ||
| Length || 16 || Total | | Length || 16 || Total length of UDP header and data in bytes. | ||
|- | |- | ||
| Checksum || 16 || | | Checksum || 16 || Optional in IPv4 (0 means unused). Required in IPv6 for error detection. | ||
|} | |} | ||
There are no sequence numbers, acknowledgments, or flow control | ; Header layout (in order): | ||
: Source Port → Destination Port → Length → Checksum | |||
There are no sequence numbers, acknowledgments, retransmission logic, or flow control. | |||
UDP relies on the application layer to implement any needed reliability. | |||
== 4. Comparison: UDP vs TCP == | == 4. Comparison: UDP vs TCP == |
Latest revision as of 13:44, 13 June 2025
UDP Protocols[edit | edit source]
- Purpose
- UDP (User Datagram Protocol) is one of the two main transport protocols in the TCP/IP suite, alongside TCP.
- It provides a simple, fast way to send data over networks without establishing a connection or tracking session state.
- Understanding how UDP behaves helps identify when it is used, how it differs from TCP, and what it means when analyzing or generating traffic.
1. Key Characteristics of UDP[edit | edit source]
UDP is a connectionless and stateless protocol. This means that data is sent without checking if the receiver is ready or even available.
Characteristic | Description |
---|---|
No connection setup | UDP sends data without establishing a session (no SYN/ACK handshake) |
No delivery guarantees | Packets may be lost, duplicated, or arrive out of order |
No retransmissions | Lost packets are not resent |
Minimal overhead | The header is only 8 bytes long |
Stateless | Sender and receiver do not store any session information |
These traits make UDP faster and more lightweight than TCP, but also less reliable.
2. Use Cases Where UDP is Preferred[edit | edit source]
UDP is ideal in scenarios where:
- Speed is more important than reliability
- The application can handle occasional data loss
- Low latency is critical
Example Use Case | Protocol / Port | Why UDP is Suitable |
---|---|---|
Domain name lookups | DNS / 53 | Fast, small queries with retry logic handled by client |
Voice calls | SIP / 5060, RTP | Prioritizes real-time delivery over perfect reliability |
Live video | RTSP, custom UDP streams | Skipping frames is better than stalling |
Online gaming | Varies | Low latency is more important than perfect accuracy |
Time synchronization | NTP / 123 | Delays are more harmful than packet loss |
Lightweight monitoring | SNMP / 161 | Periodic data, not mission-critical |
Bootstrapping devices | TFTP / 69 | Simple protocol for controlled environments |
3. UDP Header Structure[edit | edit source]
The UDP header is fixed at 8 bytes and contains only four fields:
Field | Size (bits) | Description |
---|---|---|
Source Port | 16 | Port number of the sending application. Can be zero if not needed. |
Destination Port | 16 | Port number used by the receiving application or service. |
Length | 16 | Total length of UDP header and data in bytes. |
Checksum | 16 | Optional in IPv4 (0 means unused). Required in IPv6 for error detection. |
- Header layout (in order)
- Source Port → Destination Port → Length → Checksum
There are no sequence numbers, acknowledgments, retransmission logic, or flow control. UDP relies on the application layer to implement any needed reliability.
4. Comparison: UDP vs TCP[edit | edit source]
Feature | UDP | TCP |
---|---|---|
Connection Setup | None | Requires 3-way handshake |
Reliability | No guarantees | Guaranteed delivery and order |
Overhead | Very low (8 bytes) | Higher (20+ bytes) |
Packet Order | Not ensured | Ordered |
Retransmissions | No | Yes |
Flow/Congestion Control | None | Built-in |
Use Case Focus | Speed, simplicity | Accuracy, reliability |
5. UDP in Network Scanning and Analysis[edit | edit source]
UDP behavior differs from TCP during scanning:
- When scanning a closed UDP port
- The system may reply with an ICMP "Port Unreachable" message (Type 3, Code 3).
- When scanning an open UDP port
- Typically no response is returned, which forces scanners to rely on timeouts.
- Tools commonly used
- `nmap -sU` — performs UDP port scans
- `netcat -u` — sends custom UDP packets
- `hping3 --udp` — crafts and sends raw UDP traffic
- `Wireshark` — captures and decodes UDP-based traffic
6. Application Layer Protocols Built on UDP[edit | edit source]
Many higher-layer protocols are designed specifically for UDP, often with their own retry or recovery mechanisms:
Protocol | Port(s) | Description |
---|---|---|
DNS | 53 | Resolves hostnames to IP addresses |
DHCP | 67/68 | Assigns IP addresses dynamically |
TFTP | 69 | Basic file transfer used in controlled environments |
NTP | 123 | Time synchronization |
SNMP | 161/162 | Monitoring of networked devices |
RTP | Varies | Real-time media delivery |
SIP | 5060 | VoIP signaling |
IKE | 500 | IPsec key exchange |
Syslog | 514 | Logging from devices over UDP |
7. Limitations and Risks[edit | edit source]
UDP is powerful due to its simplicity, but comes with trade-offs:
- No reliability
- Applications must handle their own error checking and retransmission if needed.
- Vulnerable to spoofing
- Without handshakes or state tracking, it's easier to spoof UDP packets.
- Used in amplification attacks
- Some UDP services respond with more data than they receive (e.g., DNS), making them targets for DDoS amplification.